Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled Scene Template: Editor crashes when opening HDRP Sample Scene Template Project Scene Management: An error is thrown when merging changes made to a Prefab into a Nested Prefab with co-dependant components Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Progressive Lightmapper: Crash in (nvopencl64) clGetPlatformInfo after enabling Auto Generate checkbox at the end of GI Bake Particles: Fix exception on WebGL builds when pre-allocating Particle System memory for systems using infinite lifetimes. Packman: User can't easily configure location of both UPM and Asset Store package local cache ![]() Packman: Importing a project from the asset Store doesn't import packages, even if you chose yes at the dialogue Native Window Management: Editor crashes after closing the splash screen MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters MacOS: MacOS editor fails to load platform editor extensions MacOS: Editor freezes when Vsync is enabled and Game View window is resized on macOS MacOS: Animation Window no longer adds keys immediately MacOS: Editor instantly crashes due to Invalid parameter not satisfying: types != nil error while trying to Build Linux: Linux Editor crashes at "_assert_fail_ld" when opening a project Linux: Linux Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt Linux: Player settings and other options are locked after script compilation Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features ![]() IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen IL2CPP: .BinaryFormatter doesn't work when Project is build with IL2CPP Scripting Backend Hub: Android tools are not expanded by default in the "Add Modules" window HD RP: HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project GI: Fix performance regression in CPU Lightmapper. Release notes Known Issues in 2022.1.0a15ĢD: Reordering "Sorting Layers" list causes Sprites to reference different Layer names and IDĪI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.īugreporter: Bug reporter upload of report fails consistently with non actionable error messageĭirectX12: Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12Įditor: Fixed DontSaveInEditor to work as intended on Prefab instances
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